This pure fragment shader scene is the core of a 4kb intro, "Party ship," a demoscene production. The shader implements a fairly typical ray marcher but with the addition of volumetric lighting.
This strange feedback effect is inspired by a camera pointed at its own output. In this example, it is pushed to explore interesting blending artifacts.
This effect was made for Mike T.'s R-COIL and he's graciously provided a wild demo of it in Infinity Cubes.
Project: S.E.C.R.E.T.
Project: S.E.C.R.E.T.
This shader is applied to a character portrait to simulate a corrupted video connection.
Project: S.E.C.R.E.T.
(Without a Large Render Texture)
This shader cobines a hexagonal layout texture and a 1-pixel-per grid world data texture to render a beautiful high resolution representation of the world on a legacy iOS hardware with limited VRAM.
Project: Happy Atoms
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